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The Nomad is essential for protection from some of these threats. In fact, most planets have some sort of biohazard obstacles, such as sulfur pools and magma flow. You need the Nomad to make the most out of searching the majority of them. Planets are much more expansive than previous entries. So doing them not only unlocks new story beats, but can lead to interesting, new places to explore. During our trip, we saw a loyalty mission related to the Krogran and it brought us to a new planet that we wouldn’t have encountered if we just stayed on the critical path.
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“Because they veer off of the critical path, it just allows you to tell very different stories,” says creative director Mac Walters. This is the only time individual characters have the spotlight entirely on them, and these missions can provide interesting backstory into how and why they became who they are. In Andromeda, these will be completely optional, but are worth pursuing if you want to get to know the people around you better. If you’ll remember in Mass Effect 2, loyalty missions often brought moral dilemmas, such as when Zaee d is willing to let innocent people die to ensure he can get his revenge on an ex-business partner. These narrative-focused quests allow you to learn more about the allies around you, having you decide if helping them is worth it to improve your relationship. Here are our biggest takeaways.Īs we reported, loyalty missions, which were a highlight of Mass Effect 2, are back. While BioWare wants to leave some surprises, it discussed some of what you’ll find as you search planets. “There are combat-related encounters, puzzle-related encounters, narrative-related encounters, and a lot of things will happen that add more depth to the critical path,” Gamble says. When we visited BioWare for our cover story trip, we asked what we’d be able to do in these larger spaces. BioWare is providing a lot to do when you’re out exploring, but wants to keep a fair amount optional so the player can choose how much they want to invest in the experience. “Although we have a lot of different areas to go to, we want to make it so whenever you go to those areas, you remember them.” Some planets are on the critical path others are completely optional. “This is the biggest we’ve ever gone, in terms of the number of pieces of content,” Gamble says. Planets house a bevy of different discoveries, as you’ll find colonies, hidden dungeons, minerals, and other secrets to unlock on your journey. Other planets are smaller and won’t require getting the Nomad packed up. According to BioWare, some are bigger than anything it’s done before, so much so you’ll have to drive across them using the Nomad (the new Mako-like vehicle). The planets you explore come in a variety of sizes. It makes the number and the type of side quests that we can do that much more interesting, whereas before if you’re on the hub you’re kind of limited to a fetch quest type of thing.” There are so many different elements we can bring in by putting it on those planets with exploration areas. “That’s one place to put it, but imagine that side content in a place where you’re not limited to keeping your weapon holstered. “If you look at the trilogy, you see all the hubs we created and the side content that came off the hubs,” says producer Mike Gamble. Previous games let us take on small side quests and visit planets for specific missions, but Andromeda is raising the stakes with less linear planets and hub cities, opening them up for greater exploration and more to do than ever before. Mass Effect Andromeda features the series’ largest universe to date.